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Patch 3.3.3

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Barbeuk
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Patch 3.3.3 Empty Patch 3.3.3

Message  Barbeuk Ven 19 Fév 2010 - 23:17

et bam comme on dit par ici

PvP
  • The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Given that all avenues in the game which award players with Honor do so with a calculated conversion from a specific amount of Honorable Kills, this change means that all Honor players can obtain through various means will be increased by 100%. To offset against this in two key areas, experience gains in Battlegrounds have been reduced by 50% and Honor awarded for completing each Wintergrasp weekly quest has been reduced by 50%. When pairing the Honor rewarded from Honorable Kills being increased by 100% with the 50% Honor reduction from Wintergrasp weekly quests, and 50% experience-gain reduction from completing objectives in Battlegrounds, players will notice no change in the net amount of Honor or experience awarded in either case.


Battlegrounds
  • The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
    • The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.
      If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
      Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
    • The Random Battleground option will only allow a group size of 5 players to queue together.
      Bonus rewards will be offered for choosing the Random Battleground option.
    • Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
    • Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
    • Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.

  • Daily Battleground quests have been removed in place of the Random Battleground option.
  • Battlegrounds will no longer award Marks of Honor.
    • Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another.
    • Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.

  • Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms
  • Battleground Honor rewards have been changed.
    • Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
      • Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
      • Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
      • Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
      • When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.


Wintergrasp


Dungeons & Raids
Culling of Stratholme
  • Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.


Classes: General
  • Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.


◄ Death Knight ►
  • Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
  • Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.

Blood
  • Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
  • Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.

Frost
  • Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.
  • Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
  • Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
  • Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.

Unholy
  • Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.


◄ Hunter ►
Beast Mastery
  • Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.


◄ Mage ►
  • Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.

Arcane
  • Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
  • Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.

Fire
  • Burning Soul: Threat reduction is now 10/20%, up from 5/10%.

Frost
  • Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.

◄ Priest ►
Discipline
  • Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.


◄ Rogue ►
  • Rupture: The damage-over-time component of this ability can now produce critical strikes.

Subtlety
  • Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
  • Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
  • Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
  • Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
  • Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.


◄ Shaman ►
  • Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.

Elemental Combat
  • Elemental Oath: This ability is now always on as a passive aura.

Enhancement
  • Unleashed Rage: This ability is now always on as a passive aura.


◄ Warlock ►
  • Immolate: The damage-over-time component of this spell can now produce critical strikes.

Demonology
  • Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.


◄ Warrior ►
  • Revenge: Damage done by this ability (base and scaling) increased by 50%.

Fury
  • Rampage: This effect is now passive instead of being a proc from critical strikes.


Items
  • Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
    For those curious, here are the items for which you can trade your Frozen Orbs to Frozo. These each cost 1 Frozen Orb unless noted otherwise in parentheses:
    • Crusader Orb (6)
    • Runed Orb (4)
    • Eternal Fire
    • Eternal Earth
    • Eternal Water
    • Eternal Air
    • Eternal Life
    • Eternal Shadow
    • Frost Lotus
    • Pattern: Frosty Flying Carpet [Tailors Only] (6)

  • Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!


Glyphs
Death Knight
  • Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.
  • Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.

Mage
  • Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.


Professions
  • Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.

Fishing
  • The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"

Inscription
  • Most recipes that required 2 inks now only require 1.

Mining
  • Titansteel Bar: Creating this item no longer results in a cooldown.

Tailoring
  • Glacial Bag: Creating this item now invokes a 7-day cooldown.
  • The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.


Quests
  • Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.


User Interface
  • All Alert pop-ups now have new and fresh Alert icons.
  • Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
  • The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114


Auction House
  • If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
  • Players can now Right-Click to place an item in the Auction frame.
  • Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
  • Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
  • Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43
  • Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).
  • Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
  • Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
  • Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed.


Dungeon Finder
  • The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
  • The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
    If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon
  • Finder window listed as "On Cooldown," preventing the group from queuing.
  • Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
  • Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
  • When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
  • World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses.
  • Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
  • If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.


Quest Tracking Feature
  • The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
  • The short description for a tracked quest is now displayed on the Map in the quest pane.
  • Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
  • If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.

Objectives Frame
  • The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the
  • Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the
  • Objectives Frame are still being tracked and are simply hidden in this frame.

Sorting
  • Sort by most difficult quests.
  • Sort by least difficult quests.
  • Sort by quests closest in proximity to the player (this will automatically update as players travel around).
  • Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.

Filtering
  • Toggle achievement tracking.
  • Toggle completed quest tracking.
  • Toggle tracking quest objectives in other zones.
  • Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.


Bug Fixes
  • When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.
Barbeuk
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Tété Sam 20 Fév 2010 - 8:42

Olol gt4

olol les éternels contre les orbes de merde

olol vengeance

olol cd acier titan

olol
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Smon Sam 20 Fév 2010 - 10:54

Et il y a plus, beaucoup plus, à venir !

Le Ruby Sanctum à coté du Obsidian Sanctum.


Et : Gnomeregan will be recaptured before Cataclysm!
cheers Exclamation affraid
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Meldz Sam 20 Fév 2010 - 12:55

Smon a écrit:Et : Gnomeregan will be recaptured before Cataclysm!
cheers Exclamation affraid


putin ils aurais pas pu faire les DM
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Barbeuk Sam 20 Fév 2010 - 13:22

Le Ruby Sanctum ça sera pour le patch 3.3.5

et les DM ça sera en version heroique lvl 85 à Cataclysm

sur le Ruby Sactum
Draztal a écrit:Un puissant groupe de combat du Vol noir, conduit par Halion, le terrible dragon du Crépuscule, a lancé une attaque contre le sanctum Rubis, sous le temple du Repos du ver. En détruisant le sanctum, le Vol noir espère écraser tous ceux qui pourraient faire obstacle au retour de leur maître en Azeroth et, au bout du compte, briser l’accord du Repos du ver, le lien sacré qui unit les Vols draconiques.

Cette future bataille infligera sans doute un coup très rude au Vol rouge, mais il vous revient d’arrêter cette offensive sans précédent et de défendre le sanctum Rubis. Vous devrez d’abord combattre les serviteurs de Halion, de Saviana Ragefeu, de Balthurus l’Enfant de la guerre et du général Zarithian, avant d’affronter Halion le Destructeur du Crépuscule, une nouvelle menace meurtrière.

Le sanctum Rubis proposera un raid pour 10 et 25 joueurs, des difficultés héroïques et de toutes nouvelles récompenses! Restez à l’affût de nouvelles informations lorsque la date de sortie de la mise à jour approchera."
  • Le patch 3.3.5 devrait montrer les prémices des plans d'Aile-de-Mort pour briser l'unité du Repos du Wyrm du Ver de l'intérieur.
  • Le Roi Liche restera le boss le plus difficile de Wrath of the Lich King.
  • Le mode de difficulté sera similaire à celui de la Citadelle de la Couronne de Glace.
  • Le Sanctum Rubis sera composé d'un boss et trois mini-boss. Les lieutenants droperont des Emblèmes de Givre. Halion sera le boss principal. Bien que l'activation du mode héroïque sera différent du Sanctum Obsidien, le raid dans son ensemble sera comparable.
  • Les loots feront en quelque sorte partie de la même famille que les objets dropés par le Roi Liche, un peu à la manière des objets d'Onyxia lorsque l'Epreuve du Croisé représentait le haut niveau en PvE. On devrait y trouver des trinkets et autres choses du genre.
  • Ce patch ne reporte en rien Cataclysm. Il fait partie des plans prévus par Blizzard pour présenter l'histoire de la nouvelle extension.
  • Lors de votre arrivée au Sanctum Rubis, vous prendrez part à une bataille déjà en cours.
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Smon Sam 20 Fév 2010 - 14:06

Flocyberboy a écrit:
Smon a écrit:Et : Gnomeregan will be recaptured before Cataclysm!
cheers Exclamation affraid


putin ils aurais pas pu faire les DM

uh? ya rien à recapturer aux DM ?
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Adara Lun 22 Fév 2010 - 10:08

Moi je vois quelques opportunités à fric là ...
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Barbeuk Mer 3 Mar 2010 - 13:38

patch 3.3.3 build 11623

Death Knight
  • Death Grip now has a 8 yards minimum range.

Glyphs
  • Glyph of Disease now refreshes disease durations and secondary effects of diseases. (= The Icy Talon refresh bug)

Druid
Feral
  • Mangle now increases the damage of bleed effects for 1 min. (Up from 12 sec)
    Mangle (Bear) now increases the damage of bleed effects for 1 min. (Up from 12 sec)
    Mangle (Cat) now increases the damage of bleed effects for 1 min. (Up from 12 sec)

Hunter
Beast Mastery
  • Ferocious Inspiration now also increases the damage of Steady Shot by 9%.

Mage
Fire
  • Empowered Fire now affects Pyroblast as well.
  • Torment the Weak now affects Pyroblast as well.

Priest
Items
  • Item - Priest T10 Healer 4P Bonus - Increases the effect of your Renew and Power Word: Shield spells by 5%. (Old - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.)

Rogue
  • Slaughter from the Shadows now reduces the energy cost of your Backstab and Ambush abilities by 4/8/12/16/20. (Up from 3/6/9/12/15)
  • Serrated Blades now causes your attack to ignore up to 3/6/9% of your target's Armor.

Shaman
Items
  • Item - Shaman T8 Elemental 2P Bonus - Increases periodic damage done by your Flame Shock ability by 20%. (Old - The periodic damage dealt by your Flame Shock can now be critical strikes.)
  • Item - Shaman T10 Elemental 4P Bonus - Your Lava Burst spell causes your Flame Shock effect on the target to deal at least two additional periodic damage ticks before expiring. (Old - Your Lava Burst spell increases the duration of your Flame Shock effect on the target by 6 sec.)

Warlock
Affliction
  • Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
  • Life Tap - Now converts [ 150% of Spirit + 1490 ] health into [1490 + Spell Power * 0.5 ] mana. (Old - [300% of Spirit + 1490] health into [1490 + Spirit * 3 Mana]

Warrior
Protection
  • Revenge damage has been slightly lowered, it now deals [ 31% of AP + 1636 ] to [ 31% of AP + 1998 ] damage at max rank. Down from [ 31% of AP + 2181 ] to [ 31% of AP + 2665 ] damage. (That's still much higher than the live version)
  • Improved Revenge now Increases damage of your Revenge ability by 30/60% (up from 10/20%) and causes Revenge to strike an additional target for 50% damage.
  • Vitality now increases your total Strength by 2/4/6%, Stamina by 3/6/9% and your Expertise by 2/4/6.

Arms
  • Trauma now lasts 1 min, up from 15 sec.
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Benzor Mer 3 Mar 2010 - 14:50

évidement pas une seule ligne de ce patch note concernant les paladins...
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Barbeuk Mer 3 Mar 2010 - 14:57

mais stop râler benzor ! Wink
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Smon Mer 3 Mar 2010 - 17:07

Ouais j'avoue c'est tjs rageant !
mais au moins pas de nerf Smile
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Nazk Mer 3 Mar 2010 - 18:06

C'est un nerf warlock, en affli j'avais l'habitude de doter plusieur cibles dans le même temps avec UA.
Life tap.. je sais pas, faudrait faire les calculs ..


Dernière édition par Nazk le Mer 3 Mar 2010 - 19:45, édité 2 fois
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Smon Mer 3 Mar 2010 - 18:55

c'est bizarre de nerf le warlock après avoir tellement galéré à le up ces derniers patch
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Gom Jeu 4 Mar 2010 - 9:11


Death Grip now has a 8 yards minimum range.

Ouille ça va encore gueuler chez les DK tank Shocked

Il est où le nerf Démoniste ?
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Nazk Jeu 4 Mar 2010 - 9:38

Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.

Je ne pourrai plus doter 2 cibles en même temps avec mon UA, ce qui va encore réduire mon dps lorsque je dois dps un pack de 2 mobs. Sachant que Ua fait procc des trucs, et que mon dps sur un pack de 2 mobs était déjà moyen, là ça va devenir carrément ridicule. Pas assez de mobs pour une pluie de feu, encore moins pour grainer, je ferai simplement un focus et je passerai au suivant quand le premier sera tombé.

1 ou 2 mobs le dps sera le même contrairement à d'autres classes. C'est pour équilibrer (je pense) l'énorme dps qu'un démo peut avoir sur des packs de 6 mobs et + ...
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Gom Jeu 4 Mar 2010 - 9:48

Nazk a écrit:Unstable Affliction - Only one Unstable Affliction or Immolate per Warlock can be active on any one target.

Je ne pourrai plus doter 2 cibles en même temps avec mon UA, ce qui va encore réduire mon dps lorsque je dois dps un pack de 2 mobs. Sachant que Ua fait procc des trucs, et que mon dps sur un pack de 2 mobs était déjà moyen, là ça va devenir carrément ridicule. Pas assez de mobs pour une pluie de feu, encore moins pour grainer, je ferai simplement un focus et je passerai au suivant quand le premier sera tombé.

1 ou 2 mobs le dps sera le même contrairement à d'autres classes. C'est pour équilibrer (je pense) l'énorme dps qu'un démo peut avoir sur des packs de 6 mobs et + ...

C'est une correction du tooltip d'UA pas une nouveau nerf.
tu ne peux pas posé Immolation ET UA sur la même cible. Par contre tu peux mettre Immolation OU UA sur plusieurs cible
Ca remonte au patch 3.1 ... ya juste du lag de correction de tooltip, c'est tout ^^
Gom
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Vénèr

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Message  Nazk Jeu 4 Mar 2010 - 9:51

Bon, c'est pas un nerf alors ^^ cheers
Nazk
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Smon Jeu 4 Mar 2010 - 9:59

C'est surtout sur life tap que j'ai l'impression de voir un nerf. ou alors j'ai pas compris le changement Smile
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Message  Nazk Jeu 4 Mar 2010 - 10:53

Life Tap - Now converts [ 150% of Spirit + 1490 ] health into [1490 + Spell Power * 0.5 ] mana. (Old - [300% of Spirit + 1490] health into [1490 + Spirit * 3 Mana]

C'est surtout pas très clair ...
Ce que j'ai compris ..

x : esprit
x': Sp

Avant

(3*x)+1490 => 1490+(3*x)


Patch 3.3.3 Lifeta10


Si on a 600 esprit
3290 hp en 3290 mana



Maintenant

(1,5*x)+1490 => 1490+(x'*0,5)


Patch 3.3.3 Lifeta11


Si on a 600 esprit et 3000 sp
2390 hp en 2990 mana

Donc je dirai que c'est plutot un up ...
Et pour la connexion il vaut mieux avoir peu d'esprit et un max de sp ..

J'ai surtout rien à foutre et beaucoup de temps à perdre ^^
Nazk
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Gom Jeu 4 Mar 2010 - 10:59

C'est une préparation à Cataclysme avec la suppression de l'esprit pour les castors

NEW : [ 150% of Spirit + 1490 ] health into [1490 + Spell Power * 0.5 ] mana
OLD : [ 300% of Spirit + 1490 ] health into [1490 + Spirit * 3 ] mana

En regardant la formule, on constate déjà que la connexion pompe moins de PV.
Par contre je ne comprends pas pourquoi ils gardent encore l'esprit dans la formule de la turlutte de PV (toujours sur l'optique no spirit in cataclysm).
Il faudra prévoir un autre changement à ce sujet pour la sortie de l'addon. Dans le cas contraire, une connexion pompera que dalle en pv pour rendre autant voir plus en mana

En suite par le gain de mana :
Spell Power * 0.5 <--> Spirit * 3 , Nous avons un rapport de 6.
Par conséquent pour ne pas considérer ce changement comme un nerf, il faut que le spellpower du démoniste soit supérieur ou égal à 6 fois son esprit

Note à part : Ca risque d'être marrant de claquer des connexions sur des procs spellpower ^^

EDIT : Nazk à graphé entre temps ^^
Gom
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Patch 3.3.3 Empty Re: Patch 3.3.3

Message  Smon Jeu 4 Mar 2010 - 11:45

okay okay !
pour ce qui est du système cataclysm, on peut pas encore y passer complètement, faut bien que l'esprit continue à servir encore quelques mois Smile
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